19 December 2020

Tank Girl -- Prepwork III

This step was one of general finishing and assembly. The utility pouch (lt) has been permanently attached, and the magazine pouch (rt) should be attached DONE by the end of the weekend. 

The right sidelock has been attached, using Ultra Glue as the adhesive. I intend to attach the left sidelock tomorrow DONE, thus paving the way for adding the stubble of the shorn scalp IP DONE.

When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003

Tank Girl -- Groundwork (2)

With the plinth permanently attached and the figure fitted, I filled the dead space around the figure, squaring the groundwork to the edges of the display base. Save for final texturing--and the possibility of adding some scrub brush--the groundwork is done!

When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003

13 December 2020

Tank Girl -- Prepwork II-Shorts

As with any figure, each miniaturist will invariably have “quibbles” over the design and engineering of their particular subject. Some are valid. . . most are not. However, I do have one rather significant “quibble” that should not be disregarded: the figure is wearing braces (suspenders) and a g-string/ thong!

To what, pray tell, might the braces be attached???!!! I suppose that, conceivably, they might be clipped to the waist string; but that doesn’t quite make sense—if for no other reason than why would you need braces to hold-up a g-string?!

It’s this artistic lapse that has prompted the main item on my TDL: sculpt a pair of short shorts on TG's front, while leaving her gluteals exposed. As to the textured cummerbund (the source illustration depicts it as a wrapped US flag), I am interpreting this as a somewhat frayed elastic bandeau top that TG has pulled down around her waist before strapping-on her bike-chain belt.

The shorts have been sculpted [MS], and are now in the process of being detailed/finished. . .

When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003

Tank Girl -- Groundwork (1)

Given the pre-assembly painting required by this figure, as well as the inherent hardships in rea- listically depicting the casual, supported (3-point) pose of the same, I decided to square-away the groundwork before continuing work on the figure.

The groundwork provided, if one decides to use the plinth, is a challenge to stage for display while minimizing the dead space around the figure. I decided on a trapezoidal display pedestal, which not only fulfills this requirement, but creates an interesting structural flow and visual interest.

Once I conclude the finishing, I will permanently attach the plinth to the display base DONE, and proceed with finishing the groundwork.


When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003

08 December 2020

Let the 'labor pains' begin. . . Prepwork I

While I stand by my original assessment re: the quality of the castings, it is never that easy. . . not if you want to do it right. 

To date:

  • The groundwork has been assembled.
  • The head and the left arm have been pegged with tin solder.
  • The left hand has been permanently attached to the left arm.
  • The right foot has been pegged: “dogleg” mounting peg made from a large "non-skid" paper clip.
  • General clean-up has begun. . .  

My only criticism to date is the absence of a positive interface between the figure and the supporting wall.


When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003

04 December 2020

Mindwork Games' Stompin' Suzie

Those of you who have been with me a while know that there is usually one, usually special figure that finds its way onto my Santa Wish-list. This year, that figure is Mindwork Games’ Stompin’ Suzie. Call her what you will, this is a stunning 75mm rendition of fan-fave Tank Girl (TG), based on a conceptual illustration by David Benzal, with the digital sculpture executed by Victor Aguilar. . . 

 

By way of introduction, Mindwork Games is a relatively new (+/- 5 years old) Italian company based in the Abruzzo region of Italy. While their earlier releases did not strike a chord personally (mainly ‘minis’), their releases of the last 2 years or so are as compelling as they are worthy of attention—to say nothing of strong consideration! 

And Rebecca arrived this week! In what has become a household tradition, this was this year’s early prezzie to me. . . Tante grazie, Signora Claus!

First Impressions: Mindwork Games' presentation and customer service are ottimi! The kit (I received issue 17/200) is comprised of 10 resin pieces + the resin groundwork (2 pcs.). The castings are pristine!! And after preliminary clean-up, I am delighted to report that the medium is amongst the best PUR I have seen from a European manufacturer!!!

I intend to start working on her this weekend. Unless I have overlooked some yet-to-be-seen “rough” spots. etc., most of the clean-up work should be concluded within a fortnight; then comes the fun-stuff!

In closing, I am overjoyed!!! If you are at all interested, now is the time to act: Mindwork Games’ Sig- nature Series releases are primarily licensed limited editions, and as a testament to their quality and appeal, they DO go fast. . .


When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003

29 October 2020

The Wacky Races, pt. 2 - The Projects

On to the "good" stuff. . . 
 
The driving force behind this hobby detour was reading the six issue mini-series, Wacky Raceland, as well as the background info, which was fascinating. The corporate collaborative effort aside, the success of this particular undertaking is due to the creative rendezvous of individuals invested in the project and at the top of their game! In a word . . . BRILLIANT!!
 
What followed is still a bit of a head-scratcher to me: the racer that appealed to me the most, while being realistically achievable, was the post-apocalyptic Compact Pussycat (#5) belonging to Penelope Pitstop!

By way of introductory background, Penelope Pitstop was quite literally the 11th driver in WR, added by Joseph Barbera as an afterthought in order to have the fairer sex represented on the grid. In WR, Penelope Pitstop drives the Compact Pussycat – a mostly pink, stereo-typically feminine car that is essentially a beauty parlor on wheels. Consistent with this theme, she is described by the race announcer as the "Glamour Gal of the Gas Pedal". The Wacky Raceland version – of both car and driver – is, not surprisingly, quite different. . .

 
As of this writing, the Compact Pussycat is over halfway done, but the serious mods are about to slow things down dramatically. . .  If I can get through this next phase, it should be a largely unchallenged dash to the finish line. . .

This should hardly come as a surprise to anyone who knows me, but there are an additional two projects sharing space on an increasingly crowded bench: the Creepy Coupe (#2), my absolute favourite of all the Wacky Racers; and the Arkansas Chugga-Bug (#8).

The Creepy Coupe was driven by the Gruesome Twosome: Big "Tiny" Gruesome, and Little "Bela" Gruesome. "Tiny" was the oversized lurching 'monster'; "Bela" was the diminutive, purple-skinned vampire behind the wheel. Joining them was their faithful companion dragon, as well as a host of ghosts, witches, etc., all of whom resided in the belfry of the Coupe.

A brief modelling sidebar, if I may. . .  MPC released 4 Wacky Racers in 1969. These were of the no-glue, no-paint model "toy" snap-kit ilk. I don't know if MPC intended to continue the series, but Aurora had also developed prototypes of 6 prospective WR releases as "simple" model kits (for a nice histo-  rical overview of the WR kits, click here). Earlier this year, Round 2/MPC announced the re-release of 3 of the four Wacky Races model kits. There has not been much information regarding the re-releases. . . in fact, the only concrete information is that the three are now available for pre-order!

Back to the projects. . . My goal for these two projects is to create non-cartoon versions of the respective Wacky Racers. To this end, I am creating my version of the Creepy Coupe using George Barris's Munster Koach kit (AMT) as the conversion base; while the Arkansas Chugga-Bug will be based on the Beverly Hillbillies' truck kit (orig. MPC/AMT-Ertl).
 
More to follow. . .

When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003

28 October 2020

The Wacky Races - Introduction

It is hard to believe that I have gone nearly three months (!) without a posting. . . 2020 cannot end too soon! However, I am dreading a contrived cliffhanger finale with the last frame announcing "To be continued. . . "

During this posting hiatus, I have embarked on a rather interesting detour! While figures will be a part of some--not all!--of the projects, this is mainly a scale-modelling undertaking. 

I can't speak for the readership as a whole, but the Sixties as a pre-teen was all about the week- ends, Saturdays in particular. This was the swan-song of the Golden Age of American Animation! Creativity and technology were in synchronous bliss, and we were treated to the likes of Jonny Quest, Scooby-Doo, Space Ghost, and. . . the Wacky Races!

Wacky Races (WR) is a 1968 television cartoon series produced by Hanna-Barbera Produc- tions. The series features 11 different drivers in unique character-derived cars racing in various road rallies throughout North America, with all of them hoping to win the title of the "World's Wackiest Racer”. 

While Wacky Races has had numerous successful spin-offs/reboots, 2016 saw DC Comics reboot select Hanna-Barbera classics with darker and edgier iterations. This collaboration resulted in a six issue mini-series, Wacky Raceland, which can essentially be described as "Mad Max meets WR". There are at least two projects that will fall under the Wacky Raceland umbrella.

[to be continued] 

When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003

09 August 2020

Alastor "Mad-Eye" Moody

I have been selectively building-up my Harry Potter collection of figures, focusing on Eaglemoss's above-average 1/16th scale (~120mm) Wizarding World Figurine Collection, which covers both the Harry Potter and Fantastic Beasts franchises.

This week I received issue #20 of the series: Alastor "Mad-Eye" Moody. Comprised of 3 pieces (+ display plinth), it is cast in PUR (note: the figure is still marketed as being cast in metallic resin, but there is thankfully(!) no evidence whatsoever of any metallic filler in this offering! [nb: as of issue #32, the figures are marketed as being cast in polyresin.]). The same cannot be said of their continued use of reinforcing rods: while they forwent the use of rods in the legs, the staff was cast around a steel rod, resulting in a subpar casting of a defining aspect of the figure/ subject. Casting quality as a whole is marginally above average, but Eaglemoss' customers would certainly benefit from figures that were pressure-cast.

The details are overall "soft", again highlighting a less-than-refined casting technique. Thus, there is quite a bit of remedial work to be done--or not!--on this figure. Most of it is corrective--whether casting or sculptural in nature. Nothing is overly complex; and it will certainly put your 'brand' on the finished piece. Having said that, it may be more work than you are willing to invest on such a project.

If you've been reading this b/log for any time, you know that I thoroughly enjoy the challenge of making a piece "my own"-- particularly if the improvements will dramatically improve the character of the sub- ject. Eaglemoss has provided an eminently workable 'base' figure upon which to create a representa- tion-in-miniature of the greatest Auror of modern--if not all--time. . .

When the cost of a hobby exceeds the fun and doesn't attract new people, the game is over.” -
Oscar Koveleski, August 2003